A pretty solid game overall. I mostly like the game's art direction, which goes well with the quirky little narrative you've got going on. Seems to be a common theme with puzzle-based visual novels like these.
FlameMane
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If it weren't for the butter-slippery physics of this game, I would probably enjoy this a lot more. During the final level in particular, the fact that your movement is so slippery makes it WAY too easy to screw up. I know the level is supposed to be hard, with the giant hazards, the cloud puzzles, and the final chase, but the jump height, in combination with a lack of ability to see what's beneath you when you jump, makes it a lot more frustrating than it should be. Not to mention the size of those enemies, and having to do the jumps JUST right, especially with how fast the Thwomp comes down and how fast the Podoboo pops up and down.
I find it weird that a demo has the player already starting at Level 38, and yet the standard enemies can be so hard to defeat on your first try. If this is supposed to be like Pokemon, let the demo ease you into the game INSTEAD of tossing you into it. I can appreciate there is a guide, but it doesn't work if you aren't given a tutorial in the game itself. And due to how the stats system works, with that, it's difficult to know when a move will do solid damage or be a bullshit OHKO. And this is in the single-player campaign. Why?
Except for the final portion of the game, where Lamu stalks you with their weird-ass 3D model, I wouldn't really call this game scary. Maybe if I was younger I would be a lot more horrified by this, as horror is subjective. At the same time, though, this is still a pretty fun and goofy game! At first, I was kinda unnerved by Lamu's design, but gradually I just found it funny the more you ate the innocent people. This feels like a vore game, especially considering the second ending. Solid game to kill at least half an hour with!